Tuesday, January 13, 2009

[Away3D] JigLib Flash 3D Physics Engine

What?

bla bla bla i'm lazy to describe thing better see below :P

Then?

it's said Flash but you still can compile with Flex, and yes even try with Away3D, what you waiting for? just do it!

Required?

Result?

after 1 hour mod some class....tadaaaa http://sleepydesign.com/labs/as3/JigLib/Away3D/JigLibAway3DFlash3DPhysics
plz keep in mind it's just quick idea to apply JigLib to Away3D, no material , no light, you can expected many dirty code there (also old PV3D code to compare), feel free to clean/optimize it! ;)

Source?

sure! it's new year right? ;D
http://sleepydesign.com/labs/as3/JigLib/Away3D/JigLibAway3DFlash3DPhysics.zip


happy new year + coding!

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7 comments:

Anonymous said...

Nice katopz! Pretty cool to have this running in two top 3d kits so fast.

katopz said...

thx!, actually it can be easier if we have same Matrix3D class ;P

Anonymous said...

Hi ! that's very nice work you did there !!!

I tested myself a quick example with your "away3d-transposed" JigLib library and i noticed that there's strange behaviour with boxes with no movement (it twitches a bit) . also collision with JPlane doesn't work (objects go through). Any ideas ? Thanks in advance for your response.

katopz said...

Hi Webslinger, jiglib is in beta version which mean you can expected some weird behavior there, btw, you try ask them directly here

http://www.jiglibflash.com/blog/

hth ;)

Anonymous said...

Warning. Remember to turn off 'Strict Mode' when testing this. Another wasted hour of my life! How many times will that catch me out.

web design company said...

thanks u r information

Unknown said...

cool! check out my new game based on papervision + jiglib. Its helicopter simulation http://www.littlebigplay.com/game/548