What?
bla bla bla i'm lazy to describe thing better see below :P
- http://code.google.com/p/jiglibflash/
- http://drawlogic.com/2009/01/12/as3-flashflex-3d-physics-engine-jiglibflash-based-on-jiglib-c-3d-physics-engine/
Then?
it's said Flash but you still can compile with Flex, and yes even try with Away3D, what you waiting for? just do it!
Required?
- Away3D 2.2.6 : http://away3d.googlecode.com/svn/trunk/src
- JigLibFlash v0.25 (2009-1-11) : http://jiglibflash.googlecode.com/svn/trunk/
- Flex 3.2
- brain + some coffee
Result?
after 1 hour mod some class....tadaaaa http://sleepydesign.com/labs/as3/JigLib/Away3D/
plz keep in mind it's just quick idea to apply JigLib to Away3D, no material , no light, you can expected many dirty code there (also old PV3D code to compare), feel free to clean/optimize it! ;)
Source?
sure! it's new year right? ;Dhttp://sleepydesign.com/labs/as3/JigLib/Away3D/JigLibAway3DFlash3DPhysics.zip
happy new year + coding!
7 comments:
Nice katopz! Pretty cool to have this running in two top 3d kits so fast.
thx!, actually it can be easier if we have same Matrix3D class ;P
Hi ! that's very nice work you did there !!!
I tested myself a quick example with your "away3d-transposed" JigLib library and i noticed that there's strange behaviour with boxes with no movement (it twitches a bit) . also collision with JPlane doesn't work (objects go through). Any ideas ? Thanks in advance for your response.
Hi Webslinger, jiglib is in beta version which mean you can expected some weird behavior there, btw, you try ask them directly here
http://www.jiglibflash.com/blog/
hth ;)
Warning. Remember to turn off 'Strict Mode' when testing this. Another wasted hour of my life! How many times will that catch me out.
thanks u r information
cool! check out my new game based on papervision + jiglib. Its helicopter simulation http://www.littlebigplay.com/game/548
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