no it's not perfect yet, old style face reference is slow thing down again around 2x...got to make it "flat" Array 1st to gain fps back...must be 12,000 faces (in my theory) after optimized
and what so different to 18KB version? it's 10KB! lol and this time i did use Utils3D.projectVectors instead to gain more speed like i said before, and you may already known that all this labs result 'll be add to away3d engine soon, which mean you can expect clean+optimize code there, or let me know here if you really want to use this in your next week project ;p
del.icio.us Tags: Flash10 3D
1 comment:
nice one!:)
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