Want to know what happen if we add line draw to Joa Ebert 300,000 particles? kidding! lol ;p but i still want to try how much lines F10 can handle heehee bad habit ;), let's do it!...
Result?
- http://sleepydesign.com/labs/as3/Flash10/Lines/
- 5,000 is enough for me lol, want more? try grab source below
FYI
- try increase more MAX_PARTICLES as you wish
- try remove line alpha/line style for some speed gain
- try drawPath if you want to compare ;)
- it's about 3000 lines with 27fps on my 2.4ghz single core
- and 5000 with 28fps with 2.13ghz quad core
Source?
- a bit dirty : http://sleepydesign.com/labs/as3/Flash10/Lines.zip
Next?
- do you want to know how much fps on pure 3D Flash10 vertices with texture? my last try is 30/30fps at ~3,000 vertices at 2.4ghz single core @medium quality and drop eventually after add more vertices ;o , 'll blog about that soon ;)
3 comments:
Great performance!
And I still don't get it. Is pixelbender really such a cheap shit? What about so hugely advertised gpu acceleration?!
I was playing with simple 3D rendering in flash10 pure AS3 see results here:
http://blog.inspirit.ru/?p=231
http://blog.inspirit.ru/?p=228
it renders up to 150 3D objects with 4 faces on each object combined with some steering behaviors.
@Eugene look cool there ;)
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