tag:blogger.com,1999:blog-7558134625651021108.post6116437348462068780..comments2023-06-16T19:17:46.709+07:00Comments on Sleepy Design: [Away3DLite] MD2 and MDZ Builder from DAE Animation!?katopzhttp://www.blogger.com/profile/11219001149602079158noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7558134625651021108.post-60620589782528393622010-07-02T10:12:27.806+07:002010-07-02T10:12:27.806+07:00"but nothing is displayed on the screen."..."but nothing is displayed on the screen."<br />try adjust scaling to 0.01->100 , sometime it's already there but to small or to big to see, or try draw to canvas to see it rect in 2D size<br /><br />"Does it package up the DAE into this MD2/MDZ format?"<br />yes it did<br /><br />"And do I need to start with a separate DAE for every animation?"<br />no you don't, just make it like normal timeline flash animation mean make it long and continuous e.g. stand->walk->sit and just remember frame number for each action type to defined it later via as3, example for this it's already there<br /><br />"Thanks a ton for your work already, it's helped me at least get some traction after I hit a brick wall."<br />np, just don't forget to share what you found, and other people will do the same (i hope ;D)katopzhttps://www.blogger.com/profile/11219001149602079158noreply@blogger.comtag:blogger.com,1999:blog-7558134625651021108.post-72174219020604289282010-07-02T07:59:34.550+07:002010-07-02T07:59:34.550+07:00Can you explain how this works?
I've been try...Can you explain how this works?<br /><br />I've been trying to get MD2 files out of Cinema 4D but it seems like this is impossible without me writing my own plug-in. It does allow me to export animated DAE files but I can't figure out how to use them with Away3D.<br /><br />I downloaded this demo from the SVN and tried my animated Collada exported from Cinema. In the Flash tracing, it appears that it recognizes that this is an animated DAE (it shows frames) but nothing is displayed on the screen. I think the display issue might be related to something about Cinema naming Collada nodes in an unconventional way.<br /><br />My question is, what does this utility actually do? Does it package up the DAE into this MD2/MDZ format? And do I need to start with a separate DAE for every animation?<br /><br />Thanks a ton for your work already, it's helped me at least get some traction after I hit a brick wall.Brysonhttp://blog.sokay.netnoreply@blogger.comtag:blogger.com,1999:blog-7558134625651021108.post-56449254290949193022010-04-01T14:20:28.118+07:002010-04-01T14:20:28.118+07:00unfortunately that was for non-simultaneous textur...unfortunately that was for non-simultaneous textures, like red team and blue team.makchttps://www.blogger.com/profile/03538272019944670130noreply@blogger.comtag:blogger.com,1999:blog-7558134625651021108.post-27690049653044931662010-04-01T08:40:57.014+07:002010-04-01T08:40:57.014+07:00i think i see num_skins and skin_list there, so ma...i think i see num_skins and skin_list there, so may be we can be add more than one texture there, i did comment for this in code as TODO there btw, at present i use 1 mesh (or 2 shared) per texture, kinda sure this is just 1st step :)katopzhttps://www.blogger.com/profile/11219001149602079158noreply@blogger.comtag:blogger.com,1999:blog-7558134625651021108.post-37416009830607276842010-04-01T01:26:36.826+07:002010-04-01T01:26:36.826+07:00what about several textures on one mesh? since md2...what about several textures on one mesh? since md2 does not allow more than 1 texture at a time, you'd have to split meshes. right?makchttps://www.blogger.com/profile/03538272019944670130noreply@blogger.com